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Access and Inclusion

Is Digital Literacy an Essential 21st-Century Skill?

Three ideas by Mark Surman, Executive Director, Mozilla Foundation, from the 2013 WISE Summit Last year, there were 2.4 billion users on the Internet all over the world. By 2025 this number is expected to reach 6 billion users with 1 trillion connected devices. Today the Web touches all aspects of our lives as we live in the […]

July 26, 2014
Mr. Mark Surman
Article
Learning Ecosystems and Leadership

Turning School Upside Down With Personalized Learning

2013 WISE Summit Spotlight by Bilal Musharraf, Khan Academy Today, each child is struggling with unique gaps in their comprehension of content but the Internet is making it possible to scale differentiated learning and teaching. Students at both ends of the spectrum, those struggling and those excelling, can be engaged at their individual levels of […]

July 20, 2014
Mr. Bilal Musharraf
Article
Access and Inclusion

Exploring the Future for Education: Three Scenarios for 2025

What is “school” in the future? We gaze forward to 2025 and imagine Mariam, aged 10, in West Africa. Her school is a visor and a touch-response glove that let her enter virtual worlds to play and learn her way. For Aarav, age 15, in South Asia, school is a training center built by employers where […]

July 15, 2014
Mr. John B. Mahaffie
Article
Higher Education

Sir Ken Robinson: “All kids have great promise, it’s the job of education to help them fulfill it”

We need to revolutionize education, asserts Sir Ken Robinson. In this exclusive interview with WISE, Ken Robinson shares his views on education challenges in the 21st century and the need to boost students’ creativity and talents. Students have great expectations but schools often ignore them, focusing in a narrowed type of ability –the academic one. […]

July 12, 2014
Article
Designing an Effective Training Program

Cultivating Creative-Mindedness

Professor Guy Claxton will be speaking at the 2014 WISE Summit. When people talk about education, they often focus on two dimensions. One is: What shall we teach children? The other is: How will we know if they’ve learned it? Curriculum and Assessment. These dominate educational debate worldwide. But there is another dimension, less obvious but […]

June 25, 2014
Prof. Guy Claxton
Article
Learning Ecosystems and Leadership

Building Online Communities to Boost MOOCs in China

In China, the completion rate of MOOCs is not more than five percent even though most courses offer access to high-quality content. Dr. Yang Liu, Director of Education at Guokr in China, explains how her organization found a way to strengthen learners’ engagement and interest in the courses. They created MOOC Academy, an online community […]

June 20, 2014
Dr. Yang Liu
Article
Emerging Technologies and Edtech

Leo’s pad

Country of Origin: United States Languages: English Developer: Kidaptive Publisher: Kidaptive Year Published: 2013 Platforms: iOS Genre: Interactive Narrative Age Range: 3-6 Subjects: Math Leo’s Pad puts players in the shoes of a visitor to the lab of a young Leonardo da Vinci. The game is heavily fictionalized, giving Leo a cast of fantasy friends, […]

June 19, 2014
Article
Emerging Technologies and Edtech

DragonBox Algebra 5+, DragonBox Algebra 12+

Country of Origin: France/Norway Languages: English, French, Swedish, Norwegian, Spanish, Korean, Italian, Portuguese, Dutch, German, Russian, Chinese, Mandarin, Finnish, Basque Developer: We Want To Know Publisher: We Want To Know Year Published: 2012, 2013 Website: http://www.dragonboxapp.com/ Platforms: iOS Genre: Puzzle Subjects:Math Age Range: 8+ DragonBox is an exemplar of learning through compelling gameplay. Rather than try […]

June 19, 2014
Article
Emerging Technologies and Edtech

The Math Mage

Country of Origin: Jordan Languages: English Developer: RGH Games Publisher: Rubicon Group Holding Year Published: 2012 Website: http://www.themathmage.com/ Platforms: iOS Genre: Quiz, RPG Age range:6-11 Subject: Math The Math Mage embeds math quizzes in a magical fantasy setting where players take on the role of a math-wielding mage. The game’s juicy visual feedback and rich sound […]

June 19, 2014
Article
Emerging Technologies and Edtech

Minecraft / MineCraftEDU

Country of Origin: Sweden (MineCraftEDU: US) Languages: English, Spanish, French, German… (Huge List of language translations) Developer: Mojang / TeacherGaming Publisher: self-published Year Published: 2011 / 2013 Website: http://www.minecraft.com/ http://www.minecraftedu.com Platforms: Web, Windows, iOS, Android, Xbox 360, Linux, Raspberry Pi Genre: Simulation, Building Simulator Age Range: 5+ Barriers to Entry:  Controls can be tricky to get […]

June 19, 2014
Article
Emerging Technologies and Edtech

Monthly Magazine Games

Country of Origin: Japan Languages: Japanese Developer: Shogakukan Publisher: Shogakukan Year Published: 1922 Website: http://www.shogakukan.co.jp Platforms: Multimedia magazine Genre: Learning Age range: Grades 1–6 (elementary) Subjects: Math, literature, science Launched in 1922, Monthly Magazine Games has been a vibrant and vital classroom companion to Japanese elementary school children for nearly a century. From cover to cover, […]

June 19, 2014
Article
Emerging Technologies and Edtech

Monkey Math School Sunchine

Country of Origin: United States Languages: English Developer: THUP Games Publisher: THUP Games Year Published: 2013 Website: http://thup.com/portfolio/monkey-mathschool-sunshine/ Platforms: iOS, Android Genre: Math, Counting Barriers to Entry: Very low. Age range:  Preschool. Game is rated ages 4+, but reviewers report 3-year-olds playing. Subject: Math Monkey Math School Sunshine is a math-based sequel to Monkey Preschool Lunchbox, […]

June 19, 2014

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